Bubble particles
So, this is my aforementioned first stab at a simple particle system in processing. Simple bubble particles, rising and re-spawning when they go offscreen. All very simple stuff, but pretty all the same.
Funnily enough, processing seems to run slightly faster in IE…
This is also true in the flash world - I believe it’s to do with the outdated netscape plugin API being a bit lame… hopefully that will change soon though.
I’m actually quite dumbfounded by the sheer power that processing has at its disposal. This simulation was able to take over 5,000 particles before it started to chug. This one here only has 600, as it started to look a bit cluttered, and I don’t want to induce premature browser-death.
Check it out! (click the image)
