Archive for November, 2005

Creating your classes with XUL in version 2.7 alpha

Sunday, November 13th, 2005

The latest version of ASUnit has a new cross platform XUL application for creating your classes and automatically creating classes for your unit tests and test suites - this version solves a lot of . issues and strangeness that occurred with the JSFL command version, which I generally found a bit mystifying. XUL is pretty interesting as technology, once you get it working. I must admit, though - everytime I see that

xmlns=”http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul”

tag, I just want to scream NEEEEEEEEEERRRRRDS!

But that’s just me.

Joshua Davis workshop

Sunday, November 6th, 2005

So the Josh Davis workshop was really awesome. I had this horrible fear that he’d be some egotistical asshole, but he’s really down-to-earth, personally accessible, and just generally a very fun guy to be around.

After meeting him, and talking to him about his work, and the processes he uses, I’m inclined to say that Joshua Davis isn’t really the same as the old school Algorists. I’d say that he still very much uses a painter’s methodology, and that the random generative process is still very much subordinate to the composition. A lot of human intervention and critique goes into his work - writing the algorithms is only a small part of the end result. This is in stark contrast to the more formal Algorists, whose creative process is essentially over by the time the algorithm is finished. Davis’ process, however, is a highly evolved cycle of critique, disposal, and experimentation, marked by a constant jorney of deterministic self-appraisal.

He also says ‘fuck’ a lot.

I’d most definitely recommend his workshops if you ever get the chance to go to one. Also - if you’re in Barcelona next month, check out his show at the Maxalot gallery, where he’ll be exhibiting some of his Maruto & Once Upon A Forest work, and some other cool stuff as well.

The Algorists

Friday, November 4th, 2005

So, I’m doing a creative workshop with Joshua Davis tomorrow. As part of my preparation I’ve been reading up on art history relating to the branch of computer art known as “Algorism” or “Algorithmic” art, which, (if you subscribe to the concept of movements), Mr. Davis could be considered part of. A lot of his ideas, especially the concept of an art making machine, are very much in line with the algorists’ school of thought. Interestingly, the movement goes back to the 1950s, and also includes artists who do not use computer displays or prints as their medium. For example, Jean Pierre Hebert works with dry sand, creating incredible intricate patterns over time. In some ways, this is an ancient idea - monuments such as Stonehenge and Newgrange could be described as algorithmic, in so far as they follow a repetetive, logical (yet intricate) patter throughout their construction. Somehow, to me, sand - which is usually seen as a symbol of impermanence (see the Tibetan Sand Mandalas) seems more permanent than purely digital art does now.

What’s unique about the Algorists though, is that their work takes “non-representational” art to another level. Most non-representational art works from emotional or temporal subjects, concepts which are very much rooted in our objective reality (happiness, abjection, a nude descending some stairs, etc.) - so in that sense, they actually are representational - just representing non-visual subjects, or visual subjects in a more expressive way. However, Algorithmic art creates a microcosm of its own, in that each algorithmic work creates a system, a closed form in itself. Algorithmic art is beautiful, because each piece creates its own frame of reference - the inherent qualities of the algorithm. These can be beautiful to us, either because we can deconstruct the algorithms which make up the ordered rigour of mathematical iteration, or because we can recognise the mysterious yet familiar echoes of the natural world.

Here’s a great quote from Roman Verostko:

For the past 40 years I have worked with pure visual form ranging from controlled constructions with highly studied color behavior to spontaneous brush strokes and inventive non-representational drawing. Such art has been labeled variously as “concrete”, “abstract”, “non-objective”, and “non-representational”. In its purest form such art does not re-present other reality. Rather “it is” the reality. One contemplates a pure form similar to the way one might contemplate a fine vase or a sea shell.