Ric Carvalho and I made this for Kinetica Art Fair 2010.
It’s an interactive urinal.
To my knowledge, it’s the first working urine-drive user interface to date. Thanks to Chris O’Shea for discovering prior art.
Check it out.
In November 2008, I worked with Moving Brands to create an animated brand mark for global media and marketing services company MindShare Worldwide.
The work involved creating various different animated versions of the brand mark created by Moving Brands, for deployment across various media. I also produced a screensaver which showcases the new branding.
In september 2009, Albion London approached me to create a series of generative artworks for their client, Atomico Ventures.
The brief was to create a generative system which would take data from a client project (such as company share price, number subscribers, temperature in office – anything they could think to provide, really) and create an artwork which would contain a visual representation of that data.
Working with their design team, I created four different pieces, which take arbitrary feed data and incorporate it into a moving artwork. Additionally, each user can select which data/artwork combination they see by using the control panel on the top right.
Here’s the second half of the Slaughterhaus 5 launch campaign. These ones are a bit more well produced, I think. (although obviously still pretty amateurish by Soho/Hoxton standards…:p )
Making videos is so much fun! No writing code, debugging, or any of that stressful crap. And once it’s done, it’s done. Awesome.
The cool thing about this whole “video flyers” idea is that they’re much more effective than regular paper flyers, don’t require physical distribution, and are actually less expensive when you factor in printing costs. Of course, once we start doing location shoots, and hiring Christopher Walken to do guest appearances that might change… 🙂